- #MADNESS PROJECT NEXUS 2 UPDATE FULL VERSION#
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- #MADNESS PROJECT NEXUS 2 UPDATE UPDATE#
- #MADNESS PROJECT NEXUS 2 UPDATE FULL#
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Announcing an ally died when unaware, from Squad_Main, is gone. This should be filtered out if they are unaware, but only when responding to an ally dying. Allies shouldn’t speak surprise lines (CueAllyVoice) when they are not aware. You aren’t invincible while doing it, but it can get you out of trouble in an instant without leaving you on the floor like a traditional dodge. With the Snap-Dodgie skill (formerly listed as Tac-Shuffle), you can tap Space to do a quick dodge to the side. Added melee swooshes! Trails will follow weapons now in a way that is MUCH improved over what we had in the Kickstarter demo. Now, no matter what, your reload will continue where you left off without a problem. Tiny, hard-to-encounter issues would occur when being interrupted during a reload. Testing a new system that doesn’t punish slower computers with slower recoil. Recoil recovery wasn’t game-speed-dependant. NPCs need to know the difference between their standing non-combat orders, and the orders given to them in battle. As we move into Story mode, a more complex system of applying orders to characters is required. Update to Squad mechanics and Squad Orders. Madarang particle was screwed up, and was sharing an effect with the Molotov. The first round of character Origins are now active! Madness Project Nexus
#MADNESS PROJECT NEXUS 2 UPDATE UPDATE#
Keep your eyes fixed on the screen, because we’re moving into the Beta portion of this game incredibly soon, and Alpha 1.7 is the last major update before that happens! In addition to the significant changes made to the core engine, we’ve added all kinds of new features and fixed some old ones. We’ve worked very, VERY hard these last few months to make sure the game feels better, if not recognizably the same, as it was before these revamps were introduced, and we’re finally confident with what we’ve got. Many new core features have been phased in and are ready for inclusion in Story Mode.
#MADNESS PROJECT NEXUS 2 UPDATE CODE#
It’s been MONTHS, but the engine revamps are finally in their live testing phase! The core code governing characters and their controls (by NPC AI or by player keyboard/mouse input alike) has been scrapped and rewritten nearly from scratch. The game is still in Alpha, there's not even a demo out yet, so you'll have to wait for some time. All that's left is another pass at Arena and a final round of bugfixing and we'll be set for launch! Madness Project Nexus 2. The end is nigh! Story mode is finally complete along with our combat overhaul.
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